You are walking like a pro when your team has a brainlock, bust, or bad block. Argh! Stop the presses? Or move on?
DO NOT STOP!
Do not stop the walkthrough! You are practicing exactly what you intend to do in the sky. I have bad news – there might be an error in the air too. If you stop the presses, talk, and start over every time there is a problem, you are accidentally planning on a showstopper in the sky.
You must keep moving!
Brain lock? Wrong point? Busted key? Stay calm and fix it, just like you would in the sky. You can’t talk in the air, but you can communicate with your eyes and facial expressions. Do that to get back on the same page.
Solving these kinds of errors as a group without drama is a difference-maker at your competition. The team that can seamlessly recover will prevail.
Practice Till Perfect
After you have fixed the error, move through the dive again until everyone feels confident. The walkthrough is your simulation; you want to end after several pages of great prep.
What if it Keeps Happening?
Is the prep becoming like whack-a-mole? Do you have missteps no matter how long you keep going? No problem. If it is persistent and not improving, pause for a mini-break. Give everyone a second to visualize and regroup. Try again.
You can’t do that in the sky, but if the dive isn’t working in prep we have the advantage of allowing a re-visualize so the final walk can be gorgeous.
When to Speak Up?
If a mistake happens on the ground, shouldn’t we correct it, so we don’t do it in the sky?
Yes! Sort of. We want to catch and fix our own mistakes as much as possible on land in air. If an error happens multiple times through without correction, it needs to be addressed. The rule of 2 is an excellent way to balance these needs…
The Rule of 2
Great 4-way and 8-way teammates strike a balance between providing feedback and letting their teammates correct their own mistakes. If you want this healthy dynamic, I suggest your team implement the ‘rule of 2’.
When you need fixing
When you are prepping a skydive, you make mistakes, especially on the first run-through. Whether you are angling or rolling through the jump, your first shot at an angle could be off. Maybe you muck up a quirk you have been trying to fix later in the flow through. Maybe your creeper got stuck on a piece of gum. Either way you mess up that point and you know it right away. You fix it, but there is a sense of urgency to get through the page so you can make it right.
If your teammates chime in the second you make your mistake, it breaks your concentration. Eventually you get the sense they don’t trust you to know what you are doing. Irritating comes to mind. All 4-way jumpers like the chance to fix their own mess-ups.
When Your Teammate Needs Fixing
Your teammate makes a mistake. You instantly see it and worry they are going to screw it up in the air too. You want the team to be better, so you must helpfully fix it. If your teammate had broccoli in her teeth, you’d say something too, right? That is what friends do! The team wants and needs feedback, and creeping correctly is part of that goal.
Balancing the Two
So how do you communicate problems to your teammates without driving each other crazy with nit-picking? I have developed an easy rule of thumb. If a mistake happens once, let it slide. The chances are they see it, and you should give them a page to make it right. Or if it happens on and off again, the second one might be a habit that needs reinforcing. It is worth stopping the presses and making your walkthrough as close to perfect as you can.
It seems super obvious once you say it, but you’d be surprised at how often I find 4-way teams who just pounce on every error. They are trying to be helpful and insightful, but it ends up driving even the mentally tough into defensive territory.
Once I get my teams to implement this policy, it gives them an outlet to help each other while letting each other correct themselves. Try it with your team, it works great!
In conclusion, problem-solve silently through your mistakes to practice your in-air recoveries, take a visualization pause if it isn’t improving, and use the ‘rule of 2’ to fix repetitive issues. Do this and you will learn to fix your bobbles smoothly and quickly!
Article, by Christy Frikken, re-published from FuryCoaching.com
More great articles at Resources, Fury Coaching.com
- Easy Exits - 27th November 2020
- Team Decisions - 4th November 2020
- Dirtdive Woes - 27th October 2020
- AWESOME on a BUDGET - 22nd September 2020
- Never Go Low 4 – Recovery - 9th June 2020
- Never Go Low 3 – Tools - 9th June 2020
- Never Go Low 2 – The Stadium - 19th May 2020
- Never Go Low Again - 13th May 2020
Check out furycoaching.com for more helpful articles.